🎰 Mahjong Game Rules - How to Play American Mahjong

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American Mahjong – How to Play, Rules, Scoring & Strategy
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American Mahjong – How to Play, Rules, Scoring & Strategy
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American mahjong utilizes racks, jokers, "Hands and Rules" score cards and has several distinct gameplay mechanics.
Although an American mahjong set can be used to play Chinese Mahjong, the rules that follow are for the American game.
Mahjong is always played with four players seated around a table.
Tiles are shuffled, die are cast, and rituals involving the allocation of tiles and then the exchange of tiles begin.
The first person to match a hand of 14 tiles and thus "call mahjong" ends the game, whereupon tiles are scored and a winner is declared.
The excitement of mahjong lies in the decisions that you will constantly have to make.
Is it preferable to discard a tile and thus gain an advantage, or would it be more prudent to stay with a decent hand?
There is the exhilaration of winning a hand as well as regret at not having been bold enough to have made a different choice.
Like poker, you will learn a lot about your opponents as you play mahjong and adjust your strategy according to their strengths and weaknesses.
The 152 tiles are divided into four groups with their subgroups: 1.
SUITS 108 tiles Circles or Dots 36 tiles - 4 of each Bamboos or Bams 36 tiles - 4 of each Characters or Craks 36 tiles - 4 of each 2.
HONORS 28 tiles Winds 16 tiles - 4 East wind, 4 South wind, 4 West wind, 4 North wind Dragons 12 tiles - 4 white dragons "Soap", 4 Green dragons, 4 red american mahjong set games />The white dragon tile on the left is also known as " Soap".
Soaps can be used as zeroes when putting together certain hands.
FLOWERS and SEASONS 8 tiles - 1 of each 4.
JOKERS or Wild Tiles 8 american mahjong set games - all identical Jokers can substitute for any tile in a Pung 3 identical tilesKong 4 identical tilesQuint 5 identical tiles or Sextet 6 identical tiles.
They cannot be used to substitute a tile in a Pair 2 identical tiles or any single tile.
Dice Two dice are used to determine the dealer East as well as to determine where to break the wall explained later.
Score Cards Scoring is determined by a list of hands determined by the NML.
These score cards are published by the NML and updated annually.
Each player keeps a card as reference for building hands and creating strategy.
Wind Indicators Wind indicators come in different variations and are used to display the current wind the player who starts off the round.
The wind indicator is optional and not required for gameplay.
It is also referred to as a better and is alternately used by a fifth person to place bets on which player will win.
You can assign whatever point or monetary value you want to them and distribute in whatever quantity you want.
Racks are assigned to each player to hold their hand of tiles.
Alternately, you can line the tiles up on the table in front of you.
Pushers are "arms" that attach to each person's rack.
They are very helpful when it's time to bring your portion of the wall to the center of the table for playing.
Using a pusher also prevents you from accidentally exposing your hand while bringing your wall forward.
Starting The Game A.
Place one rack and attached pusher, optional in front of each player.
All 152 tiles are placed faced down in the center of the table and shuffled by all players.
Each player builds a wall of tiles two tiles high in front of her rack as shown in the diagram below using all 152 tiles.
Each wall consists of two rows of 19 tiles.
Determining Who is East.
Each player roles the dice in turn.
The player with the highest number becomes East dealer.
The player to her right is South, followed by West and then North.
East rolls the dice and then counts off the resulting number from the stack of tiles in front of her, from right to left, and breaks the wall.
For example, if East rolls an eight, East will separate eight groups of two tiles from the https://ivkinawp.ru/american/american-online-game-companies-list.html end of the wall.
Then, East takes the following four tiles two from the top row and two from the bottom row.
Moving counter-clockwise, each player then takes turns where the dealer left off, taking four tiles two from the top and two from the bottom for herself.
The process continues until each player has 12 tiles.
When all players have 12 tiles, East the dealer takes two additional tiles - the first and third tile from the top row as shown below.
This gives her 14 tiles.
Moving counter-clockwise, the other players take one tile from the end as shown belowgiving each of them a total of 13 tiles.
Picking a Hand Now the strategizing begins.
Each player arranges the tiles on her rack in a logical order so she can start to realize her goal of putting together her mahjong hand.
The goal of mahjong is to match your tiles exactly with a hand from the score card.
How To Read The Score Card The hands on a score card are represented in numbers or letters in either red, blue, or green.
The colors are not specific to any one suit, and different colors simply mean different suits have to be used.
Flowers and zeroes are not considered to be part of any suit and will always be blue.
In such case 2's, 0's, and 1's would be used.
White dragons are always used as zeros.
Change-up This section varies Quints Hands that have at least one quint 5 indentical tiles where at least one of which is a Joker.
Consecutive Runs Patterns of consecutive numbers.
Winds-Dragons Patterns requiring wind and dragon tiles.
Singles and Pairs Patterns with single and paired tiles.
Each hand is grouped into several different combinations.
Some combinations contain non-matching tiles, but most generally have two or more matching identical tiles.
These are known as: Pair Two identical tiles.
Pung Three identical tiles.
Kong Four identical tiles.
Quint Five identical tiles, with the use of Jokers.
Sextet Six identical tiles, with the use of Jokers.
Next to each hand is the value of the hand for scoring or gambling purposes.
Next to the hand is an 'X' or a 'C' indicating whether that hand is exposed or concealed explained later : X Exposed C Concealed The Charleston Before actual play starts, it's time for The Charleston.
The Charleston is a ritual unique to American mahjong with roots to its beginnings in the early 1920's.
It is an exchange of tiles that gives each player a chance to improve her hand by passing unwanted tiles face down to other players.
The player is allowed to ' blind pass' up to three tiles.
A blind pass is taking the tiles received and passing them without looking at them.
The Charleston may proceed a second time if all the players agree.
The second Charleston proceeds in the following sequence: 1 Each player passes 3 unwanted tiles to the player to her american idol tickets />The player may blind pass these tiles.
At the end of the second Charleston, a player may make an optional ' courtesy pass'.
The player may agree with the player across from her to exchange up to three tiles.
No jokers may be passed during the Charleston and courtesy pass.
During the Charleston you may want to change the hand you are aiming for.
As tiles are exchanged you may discover another hand might be more ideal than the original one you had in mind.
Gameplay The goal of each player is to win the game by being the first person to declare " Mahjong" by correctly creating a hand that exactly matches a hand on the score card.
Drawing and discarding tiles Now the excitement begins as each player tries to improve her hand.
Since East has 14 tiles, she starts the game by discarding a tile.
If the discarded tile is not called claimed by other playersthe turn continues to the next player on the right.
The next player draws a tile from the wall.
The tile is taken from where the breaking of the walls was left off.
When a player draws a tile from the wall, she takes the top tile if the next tile in the stack is two tiles high, otherwise, she takes the bottom tile.
The player either decides to discard here drawn tile or to place it in her hand and then discard another tile from her hand.
The name of the discarded tile is announced and placed american games dress up up in the center of the table.
Caution must be used here since each tile you discard is seen by the other players and it won't be long before they figure out what kind of hand you are trying to build.
If the discarded tile is not called, the turn continues to the next player on the right.
The sequence of drawing, discarding, and continuing turns is repeated unless interrupted by a call.
Calling Tiles The most recent discard may be called by any player if the tile completes a pung, kong, quint, sextet, or another combination of an exposed hand a hand marked with " X" next to its value on the score card.
If a player calls to take a discarded tile and it does not result in mahjong, the combination it completes must be exposed face up on top of their rack for everyone to see and cannot be changed for the rest of the game.
The player then discards a tile and if it isn't called by another player, the turns continue with the player to the right.
Note that some players may have their turns skipped when a tile is called.
Note: When aiming for a concealed hand a hand marked with a " C" next to its value on the scorecardall of the tiles in your hand must be drawn from the wall.
None of them may be called tiles except for the last tile which would allow you to declare Mahjong.
Joker Rules Jokers can substitute any tile in a pung, kong, quint or sextet combination.
They may not be used to complete a pair or single tiles in a hand.
Multiple matching tiles may be exchanged for multiple exposed jokers.
After exchanging for a joker, it is not necessary to expose tiles if that joker creates a combination in your hand.
Jokers exposed in dead hands hands that are out of the game due to violating rulesmay be exchanged.
Ending The Game The game ends when either someone declares " mahjong" or when there are no more tiles in the wall to be drawn.
Mahjong When a 14th tile drawn from the wall or called from a discard completes download american freeware original slots hand on the score card, a mahjong is created.
The player then declares "Mahjong" and wins the game.
The payout to the winner is based on the value of the hand and how the mahjong was created: TYPE OF MAHJONG PAYOUT Mahjong made off a discard.
Discarder pays the winner double the value https://ivkinawp.ru/american/american-casino-route-55-wullowitz.html the hand.
All other players pay single value.
Mahjong made off a draw from the wall.
Each player pays double the value of the hand.
Mahjong made off a discard, contains no jokers, and is not from the Singles and Pairs category.
Discarder pays the winner four times the value of the hand.
All other players pay double value.
Mahjong made off a draw from the wall, contains no jokers, and is not from the Singles and Pairs category.
Each player pays four times the value of the hand.
Draw If mahjong has not been called and all the tiles have been drawn from the wall and the last discard has been made then the game ends in a draw.
No payouts are made.
After The First Game Now that the first game is complete, the position of East dealer moves to the person on their right.
After each game, the position of East continues to move counter-clockwise.
The process of shuffling the tiles, rebuilding the walls, and dealing is repeated until the games end.
Additional Rules Occasionally mistakes are made such as erroneous apologise, american casino guide discount card thank, incorrect exposures, or calling mahjong incorrectly.
In such cases there may be penalties.
Below are general guidelines regarding errors: ERROR PENALTY An accidentally discarded tile has touched the table or been american mahjong set games />Tile cannot be taken back.
A tile has been announced incorrectly.
Tile cannot be claimed.
A tile is called but no exposure has been made.
The call may be retracted.
An incorrect exposure has been made.
The exposure may be corrected prior to discarding.
A player has too few or too many tiles.
The player's hand is dead out of the game but will pay the winner just like all the other players at the end of the game.
Three players have too few or too many tiles.
The game is replayed.
A player's hand is discovered by another to be impossible, based on the tiles exposed on their rack.
The player's hand is dead.
Mahjong is declared in error but the hand has not been exposed.
No penalty and the game continues.
Mahjong american mahjong set games declared in error and the hand is exposed.
The player's hand is dead.
The player pays the winner of the game.
MahJonggMentor was created for visit web page levels of Mah Jongg players: beginner, intermediate and advanced.
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Mahjong Game Rules - How to Play American Mahjong
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american mahjong set games

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American and Western Mahjong game sets. Classic board games like Mahjong, Go, backgammon and more are still very popular in spite of the online surge. With easy access to the Internet, numerous phone apps, and sophisticated tablets, we are easily exposed to a variety of games that we might not have ever played, or even hear about!


Enjoy!
How to Play American Mahjong – Yellow Mountain Imports
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How to Play American Mahjong – Yellow Mountain Imports
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American Mahjong is a form of Mahjong standardized by the National Mah Jongg League and the American Mah-Jongg Association. It uses joker tiles, the Charleston, plus melds of five or more tiles, treats bonus tiles as honors, and eschews the Chow and the notion of a standard hand.


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American Mahjong – How to Play, Rules, Scoring & Strategy
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OBJECTIVE OF MAHJONG: Create set and runs with cards and score the fewest number of points possible.
NUMBER OF PLAYERS: 4 players MATERIALS: 152 tiles, 2 dice, Scoring sticks or coins, Wind indicator optional4 racks optional but recommended4 pushers optional TYPE OF GAME: Tile matching AUDIENCE: Adult INTRODUCTION TO MAHJONG Mahjong or Mah Jongg is a four player game which employs both skill and luck.
American Mahjong employs racks, jokers, and some different mechanisms of play.
The remaining are spare https://ivkinawp.ru/american/online-games-american-racing-2.html />The tiles are split into four groups.
Soaps can be employed as zeros.
However, it can not be used in a pair.
OTHER MATERIALS Wind Indicators These are used to indicate which direction of the wind is current, this is the player who began the round.
These are optional and not required for gameplay.
Scoring Coins or Scoring Sticks These are tools that can be used to keep track of the score.
Whether sticks or coins, players may assign them a point value.
These are optional and not required for gameplay.
Pushers are used to push racks forward during play, without revealing the tiles.
Dice The game uses two dice to assign the position of the dealer East and to figure out where to break the wall discussed below.
Score Cards Players score this web page hands based on information determined by the National Mahjong League.
These are updated annually and should be used as a reference when building hands.
MAHJONG SET-UP Each player grabs a rack and places it in front of them.
All of the 152 tiles are shuffled around in american mahjong set games center of the racks.
Players build the wall by building a row of tiles in front of their rack that is two tiles high and 19 tiles across.
The wall utilizes every tile.
After the wall has been built, players must figure out who will be East or the dealer.
Players take turns rolling the dice, the player who rolls the highest number first becomes East.
The player to the right of East is South, then West, and finally North.
Next, Breaking the Wall occurs.
The player who is East rolls the dice.
Based on the number they roll, the count the tiles in front of them, right to left, and then breaks the wall.
For example, East rolls a six.
After, East will separate a group of 6 tiles by two tiles tall from the right end of the wall in front of them.
After, East takes four tiles two tiles from the top row and two from the bottom row.
Breaking the wall passes to the right.
Players take turns grabbing four tiles for their hand until each player has 12 tiles.
After everyone has 12 tiles, East or the dealer grabs two extra tiles, these tiles come from the first and third tiles of the top row.
Then, the other players take a single tile from the end.
South grabs the first bottom tile, North grabs the second bottom tile, and West grabs the second top tile.
East has 14 tiles and all other players have 13 tiles.
READING THE SCORE CARD Hands are represented on the score card with numbers or letter in red, green, or blue.
The colors do not correlate to a specific suit but rather mean different suits are used.
https://ivkinawp.ru/american/play-live-american-roulette-free.html and Zeros are not in a suit, they are always blue.
For american mahjong set games, 2017 would be made of 2s, 0s, 1s, and 7s.
Quints are 5 identical tiles.
Runs: Patterns that contain consecutively numbered tiles.
Winds-Dragons: Patterns that use wind and dragon tiles.
Hand Combinations Pair: 2 of the american addicting racing games tiles Pung: 3 of the same tiles Kong: 4 of the same tiles Quint: 5 of the same tiles, use a joker Sextet: 6 of the same tiles, use a joker Hands can also be X or exposed or C or concealed.
This is american mahjong set games for gambling and scoring purposes.
THE CHARLESTON Prior to play is The Charleston.
This is unique to American Mahjong and began being practiced in the 1920s.
The Charleston is a tile exchange which allows players to improve their hand by passing around tiles they american mahjong set games not want to opponents.
You may also pass up to three tiles blind, or receiving and passing them without looking.
This is called a blind pass.
This can be repeated if need be a second time, pending all players agree.
Reverse the directions of the passing first passing left, then across, then to the right.
The pass to the right is called the last right.
After the second Charleston is completed, players can take a courtesy pass.
A player may agree with another to exchange up to 3 tiles.
Jokers cannot be passed at this time.
THE PLAY The objective of the game is to be the first player to construct a hand that matches one on the score card.
If a player does not call or claim the discarded tile, play moves to the right.
The next player starts their turn by drawing a tile from the wall.
The tile is drawn from the spot where the broken wall was left off.
Start by drawing the top tile, then the bottom tile if the wall is no longer two tiles high.
After, players can choose to discard the drawn tile or keep it in hand and discard another tile.
Discarded tiles are announced and put face-up in the center of the table.
Kep american mahjong set games mind that when you discard tiles, since all other players are aware of what they are, they can deduce what hand you are trying to make.
This is repeated by the next player on the right if a tile is not called.
Calling Tiles The tile that has most recently been discarded can be called by any other player if the tile will complete a pung, kong, quint, sextet, or any other combination for an exposed hand.
If a player calls and does not Mahjong, the combination that tile completed must be exposed on their rack and cannot be changed for the remainder of the game.
After, they discard and play moves to the right.
If a player calls, some turns may be skipped.
All tiles in concealed hands must be taken from the wall, unless it is the final tile to declare Mahjong.
JOKERS Jokers can replace any tile in a pung, kong, or sextet.
They cannot be used in singles or pairs.
This can be more than american mahjong set games tile for multiple jokers.
Jokers in dead hands hands that are no longer in the game for rule violation can be exchanged.
ENDING PLAY American mahjong set games game concludes when someone declares Mahjong!
The payout is based on the hand and the way it was created.
All others pay single.
Mahjong off discard with no jokers Discarder pays 4x hand value.
All others pay 2x.
Mahjong made off a wall draw with no jokers Each player pays winner 4x hand value.
Note, if all tiles have been drawn from the wall and the final discard made with no Mahjong, there is no payout.
The game ends as a draw.
After the first game is completed, the position of East or dealer passes to the right.
Reshuffle the tiles and repeat the rules above.

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Mah Jongg (or Maahj, as it is often called) is a fascinating, rummy-like game played with tiles rather than cards. The game originated in China but its exact origins are shrouded in story and myth. Some claim it was the game of Chinese royalty, played in secret to keep the knowledge to themselves.


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Mahjong Game Rules - How to Play American Mahjong
Valid for casinos
Mahjong Sets
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Dislikes
Comments
American mahjong utilizes racks, jokers, "Hands and Rules" score cards and has several distinct gameplay mechanics.
Although an American mahjong set can be used to play Chinese Mahjong, the rules that follow are for the American game.
Mahjong is always played with four players seated around a table.
Tiles are shuffled, die are cast, and rituals involving the allocation of american mahjong set games and then the exchange of tiles begin.
The first person to american mahjong set games a hand of 14 tiles and thus "call mahjong" ends the game, whereupon tiles are scored and a winner is declared.
The excitement of mahjong lies in the decisions that you will constantly have to make.
Is it preferable to discard a tile and thus gain an advantage, or would it be more prudent to stay with a decent hand?
There is the exhilaration of winning a hand as well as regret at not having been bold enough to have made a different choice.
Like poker, you will learn a lot about your opponents as you play mahjong and adjust your strategy according to their strengths and weaknesses.
The 152 tiles are divided into four groups with their subgroups: 1.
SUITS 108 tiles Circles or Dots 36 tiles - 4 of each Bamboos or Bams 36 tiles - 4 of each Characters or Craks 36 tiles american mahjong set games 4 of each 2.
HONORS 28 tiles Winds 16 tiles - 4 East wind, 4 South wind, 4 West wind, 4 North wind Dragons slots online american bonus free tiles - 4 white dragons "Soap", 4 Green dragons, 4 red dragons.
The white dragon tile on the left is also known as " Soap".
Soaps can be used as zeroes when putting together certain hands.
FLOWERS and SEASONS 8 tiles - 1 click at this page each 4.
JOKERS or Wild Tiles 8 tiles - all identical Jokers can substitute for any tile in a Pung 3 identical tilesKong 4 identical tilesQuint 5 identical tiles or Sextet 6 identical tiles.
They cannot be used to substitute a tile in a Pair 2 identical tiles or any single tile.
Dice Two dice are used to determine the dealer East as well as to determine where to break the wall explained later.
Score Cards Scoring is determined by american racing 2 games online list of hands determined by the NML.
These score cards are published by the NML and updated annually.
Each player keeps a card as reference for building hands and creating strategy.
Wind Indicators Wind indicators come in different variations and are used to display the current wind the player who starts off the round.
The wind indicator is optional and not required for gameplay.
It is also referred to as a better and is alternately used by a fifth person to place bets on which player will win.
You can assign whatever point or monetary value you want to them and distribute in whatever quantity you want.
Racks are assigned to each player to hold their hand of tiles.
Alternately, you can line the tiles up on the table in front of you.
Pushers are "arms" that attach to watch american gangster online free movie2k person's rack.
They are very helpful when it's time to bring your portion of the wall to the center of the table for playing.
Using a pusher also prevents you from accidentally exposing your hand while bringing your wall forward.
Starting The Game A.
Place one rack and attached pusher, optional in front of each player.
All 152 tiles are placed faced down in the center of the table and shuffled by all players.
Each player builds a wall of tiles two tiles high in front of her rack as shown in the diagram below using all 152 tiles.
Each wall consists of two rows of 19 tiles.
Determining Who is East.
Each player roles the dice in turn.
The player with the highest number becomes East dealer.
The player to her right is South, followed by West and then North.
East rolls the dice and then counts off the resulting number from the stack of tiles in front of her, from right to left, and breaks the wall.
For example, if East rolls an eight, East will separate eight groups of two tiles from the right end of the wall.
Then, East takes the following four tiles two from the top row and two from the bottom row.
Moving counter-clockwise, each player then takes turns where the dealer left off, taking four tiles two from the top and two from the bottom for herself.
The process continues until each player has 12 tiles.
When all players have 12 tiles, East the dealer takes two additional tiles - the first and third tile from the top row as shown below.
This gives her 14 tiles.
Moving counter-clockwise, the other players take one tile from the end as shown belowgiving each of them a total of 13 tiles.
Picking a Hand Now the strategizing begins.
Each player arranges the tiles on her rack in a logical order so she can start to realize her goal of putting together her mahjong hand.
The goal of mahjong is to match your tiles exactly with a hand from the score card.
How To Read The Score Card The hands this web page a score card are represented in numbers or letters in either red, blue, or green.
The colors are not specific to any one suit, and different colors simply mean different suits have to be used.
Flowers and zeroes are not considered to be part of any suit and will always be blue.
In such case 2's, 0's, and 1's would be used.
White dragons are always used as zeros.
Change-up This section varies Quints Hands that have at least one quint 5 indentical tiles where at least one of which is a Joker.
Consecutive Runs Patterns of consecutive numbers.
Winds-Dragons Patterns requiring wind and dragon tiles.
Singles and Pairs Patterns with single and paired tiles.
Each hand is grouped into several different combinations.
Some combinations contain non-matching tiles, but most generally have two or more source identical tiles.
These are known as: Pair Two identical tiles.
Pung Three identical tiles.
Kong Four identical tiles.
Quint Five identical tiles, with the use of Jokers.
Sextet Six identical tiles, with the use of Jokers.
Next to each hand is the value of the hand for scoring or gambling purposes.
Next to the american mahjong set games is an 'X' or a 'C' indicating whether that hand is exposed or concealed explained later : X Exposed C Concealed The Charleston Before actual play starts, it's time for The Charleston.
The Charleston is a ritual unique to American mahjong with roots to its beginnings in the early 1920's.
It is an exchange of tiles that gives each player a chance to improve her hand by passing unwanted tiles face down to other players.
The player is allowed to ' blind pass' up to three tiles.
A blind pass is taking the tiles received and passing them without looking at them.
The Charleston may proceed a second time if all the players agree.
The second Charleston proceeds in the following sequence: 1 Each player passes 3 unwanted tiles to the player to her left.
The player may blind pass these tiles.
At the end of the second Charleston, a player may make an optional ' courtesy pass'.
The player may agree with the player across from her to exchange up to three tiles.
No jokers may be passed during the Charleston and courtesy pass.
During the Charleston you may want to change the hand you are aiming for.
As tiles are exchanged you may discover another hand might be more ideal than the original one you had in mind.
Gameplay The goal of each player is to win the game by being the first person to declare " Mahjong" by correctly creating a hand that exactly matches a hand on the score card.
Drawing american mahjong set games discarding tiles Now the excitement begins as each player tries to improve her hand.
Since East has 14 tiles, she starts the game by discarding a tile.
If the discarded tile is not called claimed by other playersthe turn continues to the next player on the right.
The next havana pan american draws a tile from the wall.
The tile is taken from where the breaking of the walls was left off.
When a player draws a tile from the wall, she takes the top tile if the next tile in the stack is two tiles high, otherwise, she takes the bottom tile.
The player either decides to discard the drawn tile or to place it in her hand and then discard another tile from her hand.
The name of the discarded tile is announced and placed face up in the center of the table.
Caution must be used here since each tile you discard is seen by the other players and it won't be long before they figure out what kind of source you are trying to build.
If the discarded tile is not called, the turn continues to the next player on just click for source right.
The sequence of drawing, discarding, and continuing turns is repeated unless interrupted by a call.
Calling Tiles The most recent discard may be called by any player if the tile completes a pung, kong, quint, sextet, or another combination of an exposed hand a hand marked with " X" next to its value on the score card.
If a player calls to take a discarded tile and it does not result in mahjong, the combination it completes must be exposed face up on top of their rack for everyone to see and cannot be changed for the continue reading of the game.
The player then discards a tile and if it isn't called by another player, the turns continue with the player to the right.
Note that some players may have their turns skipped when a tile is called.
Note: When aiming for a concealed hand a hand marked with a " C" next to its value on the scorecardall of the tiles in your hand must be drawn from the wall.
None of them may be called tiles except for the last tile which would allow you to declare Mahjong.
Joker Rules Jokers can substitute any tile in a pung, kong, quint or sextet combination.
They may not be used to complete a pair or single tiles in a hand.
Multiple matching tiles may be exchanged for multiple exposed jokers.
After exchanging for a joker, it is not necessary to expose tiles if that joker creates a combination in your hand.
Jokers exposed in dead hands hands that are out of the game due to violating rulesmay be exchanged.
Ending The Game The game ends when either someone declares " mahjong" or when there are no more tiles in the wall to be drawn.
Mahjong When a 14th tile drawn from the wall or called from a discard completes a hand on the score card, a mahjong is created.
The player then declares "Mahjong" and wins the game.
The payout to the winner is based on the value of the hand and how the mahjong was created: TYPE OF MAHJONG PAYOUT Mahjong made off a discard.
Discarder pays the winner double the value of the hand.
All other players pay single value.
Mahjong made off a draw from the wall.
Each player pays double the value of the hand.
Mahjong made off a discard, contains no jokers, and is not from the Singles and Pairs category.
Discarder pays the winner four times the value of the hand.
All other players pay double value.
Mahjong made off a draw from the wall, contains no jokers, and is not from the Singles and Pairs category.
Each player pays four times the value of the hand.
Draw If mahjong has not been called and all the tiles have been drawn from the wall and the last discard has been made then the game ends in a draw.
No payouts are made.
After The First Game Now that the first game is complete, the position of East dealer moves to the person on their right.
After each game, the position of East continues to move counter-clockwise.
The process of shuffling the tiles, rebuilding the walls, and dealing is repeated until the games end.
Additional Rules Occasionally mistakes are made such as erroneous discards, incorrect exposures, or calling mahjong incorrectly.
In such cases there may be penalties.
Below are general guidelines regarding errors: ERROR PENALTY An accidentally discarded tile has touched the table or been announced.
Tile cannot be taken back.
A tile has been announced incorrectly.
Tile cannot be claimed.
A tile is called but no exposure has been made.
The call may be retracted.
An incorrect exposure has been made.
The exposure may be corrected prior to discarding.
A player has too few or too many tiles.
The player's hand is dead out of the game but will pay the winner just like all the other players at the end of the game.
Three players have too few or too many tiles.
The game is replayed.
A player's hand is discovered by another to be impossible, based on the tiles exposed on their rack.
The player's hand is dead.
Mahjong is declared in error but the hand has not been exposed.
No penalty and the game continues.
Mahjong is declared in error and the hand is exposed.
The player's hand is dead.
The player pays the winner of the game.
MahJonggMentor was created for all levels of Mah Jongg players: beginner, intermediate and advanced.
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The American Mah-Jongg Association. The many forms of the ancient Chinese game of Mah-Jongg have become more popular than ever! Other than sitting around a table and playing with friends, people are also playing on their computer, or online competing live with people scattered around the world.


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American Mahjong Genre Tile-based game Tiles 152 Players 4 Randomness Balanced Skill s Adaptive strategies, memory Origin United States of America American Mahjong, sometimes called Mah Jongg, is an offshoot of the traditional Chinese game of Mahjong.
In the 1920s, Joseph Park imported Mahjong sets into the US, and Americanized the classic ruleset with tailored modifications.
These rules went on to be the American standard for decades to come, even resulting in the formation of the National Mah Jongg League NMJL.
Now, American Mahjong is played in households and tournaments across the globe, even having a cult following in certain provinces of China.
How to play American Mahjong?
American Mahjong is a 4-player game.
All modifications to the rules of classic Mahjong seek to streamline the more complicated parts of Mahjong, resulting in a more fast-paced game.
American Mahjong is a game for 4 players, seated around a square table.
Most American Mahjong sets have a number on a corner of the suited tiles for simplicity.
The Wind and Dragon tiles do not have ranks.
The Flower and Season tiles are the only tiles without duplicates in the set, and illustrate one of the 4 seasons read more the 4 gentlemanly flowers from classic Chinese literature.
Finally, the Joker tiles are the most distinct difference in American Mahjong.
The jokers act similarly to how they work in Poker, and can act as a substitute for any other tile in Pungs 3 identical tilesKongs 4 identical tilesQuints 5 identical tiles and Sextets 6 identical tiles.
The Pre-game The preliminary stages of the game involve the preparation of the board and determination of turn order.
Each wall is placed in front of the building player.
The player then breaks the wall by taking 4 tiles 2 stacks from the broken end of the wall.
The Charleston Before the actual gameplay commences, American Mahjong includes a mulligan stage known as The Charleston.
This compulsory stage offers american mahjong set games the opportunity to swap tiles with the other players.
The Charleston can be repeated a second time if all players agree, and proceeds like the First Charleston, but in reverse order.
The game of Mahjong now begins.
The Goal In American Mahjong, the goal is to assemble a winning hand as listed in the score book.
These winning hands generally consist of combinations of sets, each consisting of 2 american mahjong set games more matching identical tiles.
The accepted sets are listed below: Winning Hands American Mahjong Set Description Pair 2 identical tiles Pung 3 identical tiles Kong 4 identical tiles Quint 5 identical tiles, using Jokers Sextet 6 identical tiles, using Here The American mahjong set games East commences the game by discarding a tile, and the turn then passes to the next player in anticlockwise order.
The live free roulette play american player the draws a card from the american mahjong set games, continuing where the wall break left off.
This turn sequence repeats unless a player claims a discarded tile with a call.
A player may call a discarded tile if it can american mahjong set games used to complete a Pung, Kong, Quint, Sextet or any other combination of an exposed hand.
Exposed hands site, game plan american football can hands that include sets that have been revealed.
Due to the nature of calling in American Mahjong, a player must reveal the set completed with the claimed tile, exposing part of their hand.
Calls can also be used to win by completing a winning hand.
The turn then passes to the calling player, skipping other players that may have had a turn.
Once a set is revealed, those tiles cannot be changed or discarded for the remainder of the game, except for replacing jokers.
The Joker tiles can be used in place of any tile in a Pung, Kong, Quint or Sextet combinations.
Managing Jokers is key in winning a game of American Mahjong.
Ending The game ends when a player calls Mahjong after assembling a winning hand.
Since winning hands consist of 14 tiles, that means one can only win at the start of their turn during the draw or claiming discards.
In the case where all tiles have been drawn from the wall, once the final discard is made without a winning claim, the game ends in a draw.
On the next game, the player Winds and turn order rotate anticlockwise.
Rules The American Mahjong Rules follow those set by the National Mah Jong League.
The main rules cover winning hands and call priority.
There are also specific rulings with regards to mistakes made during play.
Winning Hands American Mahjong winning hands are updated annually american mahjong set games published by the National Mah Jongg League.
Penalties When mistakes are made during the game, there are specific rulings for penalties.
However, the player still needs to pay the winner.
Scoring American Mahjong scoring is done based on the American Mahjong score cards.
Certain hands are granted higher score values, and hence receive more during the payout after winning.
Furthermore, depending on the conditions of the win, the losing players may need to pay double or even four times the value of the hand.
Hands American Mahjong hands depend on the current NMJL scoring standards and is updated annually.
One of the standards list of all winning hands is included in the External Links section of the guide.
As a quick introduction, a few example winning hands from the 7 main hand-types are shown below: Year hands — based on the current year: Figure 1.
Year hands All tiles are of rank 2, 1 and 8.
The White Dragon tile acts as the 0.
Even number hands All tiles are even numbered 2, 4, 6, 8 or from Honor tiles.
Seven hands — based on multiplication and addition of certain american mahjong set games Figure 3.
Seven hands The 1 and 6 tiles add up to 7, and the remaining tiles are numbered 7.
Quint hands — based on quints which require Joker tiles: Figure 4.
Quint hands Contains 2 quints, one pung and two singles.
Consecutive hands — consists of combinations of consecutive numbers regardless of suit: Figure 5.
Consecutive hands Valid regardless of suit, but cannot wrap around the terminal tiles rank 1 and 9.
Odd number hands — based on odd numbers in suits: Figure 6.
Odd number hands All tiles are odd numbered 1, 3, 5, 7, 9 or from Honor tiles.
Wind hands — based on the Wind and Dragon combinations: Figure 7.
Wind hands All tiles are from the Wind or Dragon tile groups.
Flower and Seasons are also accepted.
Singles and pairs — specific hard-to-assemble hands that do not allow use of Jokers: Figure 9.
Singles and pairs All tiles are pairs, with the final pair completed with a called discard.
Once the game begins, you can only replace a single tile per turn.
Since Joker tiles can substitute any tile, do not hesitate to break up your pungs or quints to use the Joker for another set.
One your hand is exposed, you cannot re-conceal it.
You have a smaller selection of tiles to discard and you lock yourself out of many concealed-only winning hands.
Due to the unique properties of the Joker tiles, American Mahjong cannot be played with Chinese or Japanese Mahjong sets.
The alternative is to use an American Mahjong simulator, which continue reading freely available online.
A popular simulator is linked in the External Links section of the guide.
How to play American Mahjong with 3 players?
American Mahjong was designed to be played by 4 players.
However, the rules are adaptable to be played with any player count from 2 onwards.
It should be noted that games might be longer or shorter based on the player count.
Are there alternate rulesets in American Mahjong?
Due to the rapidly changing official ruleset, many players play with older, outdated rulesets.
Some players also prefer the special poker-Mahjong hybrid that uses the poker cards on the tiles.
This has found success in casinos across the world.
What is the difference between American and Chinese Mahjong?
Chinese Mahjong does not use the Joker tiles, and allows for the formation of the chow combination, which are straights of 3 tiles.
Also, Chinese Mahjong involves a more elaborate pre-game to determine the turn order and tends towards longer games.
Cool Old Games is a collection of guides on rules and strategies for traditional games.

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Mahjong is a Chinese game of skill, which involves four players. Similar to gin rummy, the object of the game is to build sets, as well as get the highest point value. In order to do this, each player selects and discards tiles until an entire set of combinations has been made.


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American Mahjong, sometimes called Mah Jongg, is an offshoot of the traditional Chinese game of Mahjong.In the 1920s, Joseph Park imported Mahjong sets into the US, and Americanized the classic ruleset with tailored modifications.


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Mah Jongg (or Maahj, as it is often called) is a fascinating, rummy-like game played with tiles rather than cards. The game originated in China but its exact origins are shrouded in story and myth. Some claim it was the game of Chinese royalty, played in secret to keep the knowledge to themselves.


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American mahjong utilizes racks, jokers, "Hands and Rules" score cards and has several distinct gameplay mechanics.
Although an American mahjong set can be used to play Chinese Mahjong, the rules that follow are for the American game.
Mahjong is always played with four players seated around a table.
Tiles are shuffled, die are cast, and rituals involving the allocation of tiles and then the exchange of tiles begin.
The first person to match a hand of 14 tiles and thus american mahjong set games mahjong" ends the game, whereupon tiles are scored and a winner is declared.
The excitement of mahjong lies in the decisions that you will constantly have to make.
Is it preferable american mahjong set games discard a tile and thus gain an advantage, or would it be more prudent to stay with a decent hand?
There is the exhilaration of winning a hand as well as regret at not having been bold enough to have made a different choice.
Like poker, you will learn a lot about your opponents as you play mahjong and adjust your strategy according to their strengths and weaknesses.
The 152 tiles are divided into four groups with their subgroups: 1.
SUITS 108 tiles Circles or Dots 36 tiles - 4 of each Bamboos or Bams 36 tiles - 4 of each Characters or Craks 36 tiles - 4 of each 2.
HONORS 28 tiles Winds 16 tiles - 4 East wind, 4 South wind, 4 West wind, 4 North wind Dragons 12 tiles - 4 white dragons "Soap", 4 Green dragons, 4 red dragons.
The white dragon tile on the left is also known as " Soap".
Soaps can be used as zeroes when putting together certain hands.
FLOWERS and SEASONS 8 tiles - 1 of each 4.
JOKERS or Wild Tiles 8 tiles - all identical Jokers can substitute for any tile in a Pung 3 identical tilesKong 4 identical tilesQuint 5 identical tiles or Sextet 6 identical tiles.
click at this page cannot be used to substitute a tile in a Pair 2 identical tiles or any single tile.
Dice Two dice are used to determine the dealer East as well as to determine where to break the wall explained later.
Score Cards Scoring is determined by a list of hands determined by the NML.
These score cards are published by the NML and updated annually.
Each player keeps a card as reference for building hands and creating strategy.
Wind Indicators Wind indicators come in different variations and are used to display the current wind the player who starts off the round.
The wind indicator is optional and not required for gameplay.
It is also referred to as a better and is alternately used by a fifth person to place bets on which player will win.
You can assign whatever point or monetary value you want to them and distribute in whatever quantity you want.
Racks are assigned american mahjong set games each player to hold their hand of tiles.
Alternately, you can line the tiles up on the table in front of you.
Pushers are "arms" that attach to each person's rack.
They are very helpful when it's time to bring your portion of the wall to the center of the table for playing.
Using a pusher also prevents you from accidentally exposing your hand while bringing your wall forward.
Starting The Game A.
Place one rack and attached pusher, optional in front of each player.
All 152 tiles are placed faced down in the center of the table and shuffled by all players.
Each player builds a wall of tiles two tiles high in front of her rack as shown in the diagram below using all 152 tiles.
Each wall consists of two rows of 19 tiles.
Determining Who is East.
Each player roles the dice in turn.
The player with the highest number becomes East dealer.
The player to her right is South, followed by West and then North.
East rolls the dice and then counts off the resulting number from the stack of tiles in front of her, from right to left, and breaks the wall.
For example, if East rolls an eight, East will separate eight groups of two tiles from the right end of the wall.
Then, East takes the following four tiles two from the top row and two from the bottom row.
Moving counter-clockwise, each player then takes turns where the dealer left off, taking four tiles two from the top and two from the bottom for herself.
The process continues until each player has 12 tiles.
When all players have 12 tiles, East the dealer takes two additional tiles - the first and third tile from the top row as shown below.
This gives her 14 tiles.
Moving counter-clockwise, the other players take one tile from the end as shown belowgiving each of them a total of 13 tiles.
Picking a Hand Now the strategizing begins.
Each player arranges the tiles on her rack in a logical order so she can start to realize here goal of putting together her mahjong hand.
The goal of mahjong is to match your tiles exactly with a hand from the score card.
How To Read The Score Card The hands on a score card are represented in numbers american guide discount card letters in either red, blue, or green.
The colors are not specific to any one suit, and different colors simply mean different suits have to be used.
Flowers and zeroes are not considered to be part of any suit and will always be blue.
In such case 2's, 0's, and 1's would be used.
White dragons are always used as zeros.
Change-up This section varies Quints Hands that have at least one quint 5 indentical tiles where at least one of which is a Joker.
Consecutive Runs Patterns of consecutive numbers.
Winds-Dragons Patterns requiring wind and dragon tiles.
Singles and Pairs Patterns with single and paired tiles.
Each hand is grouped into several different combinations.
Some combinations contain non-matching tiles, but most generally have two or more matching identical tiles.
These are known as: Pair Two identical tiles.
Pung Three identical tiles.
Kong Four identical tiles.
Quint Five identical tiles, with the use of Jokers.
Sextet Six identical tiles, with the use of Jokers.
Next to each hand is the value of the hand for scoring or gambling purposes.
Next to the hand is an 'X' or a 'C' indicating whether that hand is exposed or concealed explained later : X Exposed C Concealed The Charleston Before actual play starts, it's time for The Charleston.
The Charleston is a ritual american poker 1 to American mahjong with roots to its beginnings in the early 1920's.
It is an exchange of tiles that gives each player a chance to improve her hand by passing unwanted tiles face down to other players.
The player is allowed to ' blind pass' up to three tiles.
A blind pass is taking the tiles received and passing them without looking at them.
The Charleston may proceed a second time if all the players agree.
The second Charleston proceeds in the following sequence: 1 Each player passes 3 unwanted tiles to the player to her left.
The player may blind pass these tiles.
At the end of the second Charleston, a player may make an optional ' courtesy pass'.
The player may agree with the player across from her to exchange up to three tiles.
No jokers may be passed during the Charleston and courtesy pass.
During the Charleston you may want to change the hand you are aiming for.
As tiles are exchanged you may discover another hand might be more ideal than the original one you had in american racing 2 games online />Gameplay The goal of each player is to win the game by being the first person to declare " Mahjong" by correctly creating a hand that exactly matches a hand on the score card.
Drawing and discarding tiles Now the excitement begins click at this page each player tries to improve her hand.
Since East has 14 tiles, she starts the game by discarding a tile.
If the discarded tile is not called claimed by other playersthe turn continues to the next player on the right.
The next player draws a tile from the wall.
The tile is taken from where the breaking of the walls was left off.
When a player draws a tile from the wall, she takes the top tile if the next tile in the stack is two tiles high, otherwise, she takes the bottom tile.
The player either decides to discard the drawn tile or to place it in her hand and then discard another tile from her hand.
The name of the discarded tile is announced and placed face up in the center of the table.
Caution must be used here since each tile you discard is seen by the other players and it won't be long before american mahjong set games figure out what kind of hand you are trying to build.
If the discarded tile is not called, the turn continues to the next player on the right.
The sequence of drawing, discarding, and continuing turns is repeated unless interrupted by a call.
Calling Tiles The most recent discard may be called by any player if the tile completes a pung, kong, quint, sextet, or another combination of an exposed hand a hand marked with click to see more X" next to its value on the score card.
If a player calls to take a discarded tile and it does not result in mahjong, the combination it completes must be exposed face up on top of their rack for everyone to see and cannot be changed for the rest of the game.
The player then discards a tile and if it isn't called by another player, the turns continue with the player to the right.
Note that some players may have their turns skipped when a tile is called.
Note: When aiming for a concealed hand a hand marked with a " C" next to its value on the scorecardall of the tiles in your hand must be drawn from the wall.
None of them may be called tiles except for the last tile which would allow you to declare Mahjong.
Joker Rules Jokers can substitute any tile in a pung, kong, quint or sextet combination.
They may not be used to complete a pair or single tiles in a hand.
Multiple matching tiles may be exchanged for multiple exposed jokers.
After exchanging for a joker, it is not necessary to expose tiles if that joker creates a combination in your hand.
Jokers exposed in dead hands hands that are out of the game due to violating rulesmay be exchanged.
Ending The Game The game ends when either someone declares " mahjong" or when there are no more tiles in the wall to be drawn.
Mahjong When a 14th tile drawn from the wall or called from a discard completes a hand on the score card, a mahjong is created.
The player then declares "Mahjong" and wins the game.
The payout to the winner is based on the value of the hand and how the mahjong was created: TYPE OF MAHJONG PAYOUT Mahjong made off a discard.
Discarder pays the winner double the value of the hand.
All other players pay single value.
Mahjong made off a draw from the wall.
Each player pays double the value of the hand.
Mahjong made off a discard, contains no jokers, and is not from the Singles and Pairs category.
Discarder pays the winner four times the value of the hand.
All other players pay double value.
Mahjong made off a draw from the wall, contains no jokers, and is not from the Singles and Pairs category.
Each player pays four times the value of the hand.
Draw If mahjong has not been called and all the tiles have been drawn from the wall and the last discard has been made then the game ends in a draw.
No payouts are made.
After The First Game Now that the first game is complete, the position of East dealer moves to the person on their right.
After each game, the position of East continues to move counter-clockwise.
The process of shuffling the tiles, rebuilding the walls, and dealing is repeated until the games end.
Additional Rules Occasionally mistakes are made such as erroneous discards, addicting games american exposures, or calling mahjong incorrectly.
In such cases there may be penalties.
Below are general guidelines regarding errors: ERROR PENALTY An accidentally discarded tile has touched the table or been announced.
Tile cannot be taken back.
A tile has been announced incorrectly.
Tile cannot be claimed.
A tile is called but no exposure has been made.
The call may be retracted.
An incorrect exposure has been made.
The exposure may be corrected prior to discarding.
A player has too few or too many tiles.
The player's hand is dead out of the game but will pay the winner just like all the other players at the end of the game.
Three players have too few or too many tiles.
The game is replayed.
A player's hand is discovered by another to be impossible, based on the tiles exposed on their rack.
The player's hand is dead.
Mahjong is declared in error but the hand has not been exposed.
No penalty and the game continues.
Mahjong is declared in error and the hand is exposed.
The player's hand is dead.
The player pays the winner of the game.
MahJonggMentor was created for all levels of Mah Jongg players: beginner, intermediate and advanced.
© 2019 Yellow Mountain Imports, Inc.

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Although an American mahjong set can be used to play Chinese Mahjong, the rules that follow are for the American game. Mahjong is always played with four players seated around a table. Tiles are shuffled, die are cast, and rituals involving the allocation of tiles and then the exchange of tiles begin. The first person to match a hand of 14 tiles and thus "call mahjong" ends the game, whereupon tiles are scored and a winner is declared.


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Standard American mahjong sets come with 152 tiles, whereas Chinese sets typically have 144 tiles. The required amount of tiles varies depending on the variation, but 136, 144 and 152 tiles are all commonly used.


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American mahjong utilizes racks, jokers, "Hands and Rules" score cards and has several distinct gameplay mechanics.
Although an American mahjong set can be used to play Chinese Mahjong, the rules that follow are for the American game.
Mahjong is always played with four players seated around a table.
Tiles are shuffled, die are cast, and rituals involving the allocation of tiles and then the exchange of tiles begin.
The first person to match a hand of 14 tiles and thus "call mahjong" ends the game, whereupon tiles are scored and a winner is declared.
The excitement of mahjong lies in the decisions that you will constantly have to make.
Is it preferable to discard a tile and thus gain an advantage, or would it be more prudent to stay with a decent hand?
There is the exhilaration of winning a hand as well as regret at not having been bold enough to have made a different choice.
Like poker, you will learn a lot about your opponents as you play mahjong and adjust your strategy according to their strengths and weaknesses.
The 152 tiles are divided into four groups with their subgroups: 1.
SUITS 108 tiles Circles or Dots 36 tiles - 4 of each Bamboos or Bams 36 tiles - 4 of each Characters or Craks 36 tiles - 4 of each 2.
HONORS 28 tiles Winds 16 tiles - 4 East wind, 4 South wind, 4 West wind, 4 North wind Dragons 12 tiles - 4 white dragons "Soap", 4 Green dragons, 4 red dragons.
The white dragon tile on the left is also known as " Soap".
Soaps can be used as zeroes when putting together certain hands.
FLOWERS and SEASONS 8 tiles - 1 of each 4.
JOKERS or Wild Tiles 8 tiles - all identical Jokers can substitute for any tile in a Pung 3 identical tilesKong 4 identical tilesQuint 5 identical tiles or Sextet 6 identical tiles.
They cannot be used to substitute a tile in a Pair 2 identical tiles or any single tile.
Dice Two dice are used to determine the dealer East as well as to determine where to break the wall explained later.
Score Cards Scoring is determined by a list of hands determined by the NML.
These score cards are published by the NML and updated annually.
Each player keeps a online games american racing 2 as reference for building hands and creating strategy.
Wind Indicators Wind indicators come in different variations and are used to display the current wind the player who starts off the round.
The wind indicator is optional and not required for gameplay.
It is also referred to as a better and is alternately used by a fifth person to place bets on which player will win.
You can assign whatever point or monetary value you want to them and distribute in whatever quantity you want.
Racks are assigned to each player to hold their hand of tiles.
Alternately, you can american mahjong set games the tiles up on the table in front continue reading you.
Pushers are "arms" that attach to each person's rack.
They are very helpful when it's time to bring your portion of the wall to the center of the table for playing.
Using a pusher also prevents you from accidentally exposing your hand while bringing your wall forward.
Starting The Game A.
Place one rack and attached pusher, optional in front of each player.
All 152 tiles are placed faced down in the center of the table and shuffled by all players.
Each player builds a wall of tiles two tiles high in front of her rack as shown in the diagram below using all 152 tiles.
Each wall consists of two rows of 19 tiles.
Determining Who is East.
Each player roles the dice in turn.
The player with the highest number becomes East dealer.
The player to her right is South, followed by West and then North.
East rolls the dice and then counts off the resulting number from the stack of tiles in front of her, from right to left, and breaks the wall.
For example, if East rolls an eight, East will separate eight groups of two tiles from the right end of the wall.
Then, East takes the following four tiles two from the top row and two from the bottom row.
Moving counter-clockwise, each player then takes turns where the dealer left off, taking four tiles two from the top and two from the bottom for herself.
The process continues until each player has 12 tiles.
When all players have 12 tiles, East the dealer takes two additional tiles - the first and third tile from the top row as shown below.
This gives her 14 american mahjong set games />Moving counter-clockwise, the other players take one tile from the end as shown belowgiving each of them a total of 13 tiles.
Picking a Hand Now the strategizing begins.
Each player arranges the tiles on her rack in a logical order so she can start to realize her goal of putting together her mahjong hand.
The goal of mahjong is to match your tiles exactly with a hand from the score card.
How To Read The Score Card The hands on a score card are represented in numbers or letters in either red, blue, or green.
The colors are not specific to any one suit, and different colors simply mean different suits have to be used.
Flowers read article zeroes are not considered to be part of any suit and will always be blue.
In such case 2's, 0's, and 1's would be used.
White dragons are always used as zeros.
Change-up This web page section varies Quints Hands that have at least one quint 5 indentical tiles where at least one of which is a Joker.
Consecutive Runs Patterns of consecutive numbers.
Winds-Dragons Patterns requiring wind and dragon tiles.
Singles and Pairs Patterns with single and paired tiles.
Each hand is grouped into several different combinations.
Some combinations contain non-matching tiles, but most generally have two or more matching identical tiles.
These are known as: Pair Two identical tiles.
Pung Three identical tiles.
Kong Four identical tiles.
Quint Five identical tiles, with the use of Jokers.
Sextet Six identical tiles, with the use of Jokers.
Next to each hand is the value of the hand for scoring or gambling purposes.
Next to the hand is an 'X' or a 'C' indicating whether that hand is exposed or concealed explained later : X Exposed C Concealed The Charleston Before actual play starts, it's time for The Charleston.
The Charleston is a ritual unique to American mahjong with roots to its beginnings in the early 1920's.
It is an native american casinos map of tiles that gives each player a chance to improve her hand by passing unwanted tiles face down to other players.
The player is allowed to ' blind pass' up to three tiles.
A blind pass is taking the tiles received and passing them without looking at them.
The Charleston may proceed a second time if all the players agree.
The second Charleston proceeds in the following sequence: 1 Each player passes 3 unwanted tiles to the player to her left.
The player may blind pass these tiles.
At the end of the second Charleston, a player may make an optional ' courtesy pass'.
The player may agree with the player across from her to exchange up to three tiles.
No jokers may be passed during the Charleston and courtesy pass.
During the Charleston you may want to change the hand you are aiming for.
As tiles american mahjong set games exchanged you may discover another hand might be more ideal than the original one you had in mind.
Gameplay The goal of each player is to win the game by being the first person to declare " Mahjong" by correctly creating a hand that exactly matches a hand on the score card.
Drawing and discarding tiles Now the excitement begins as each player tries to improve her hand.
Since East has 14 tiles, she starts the game by discarding a tile.
If the discarded tile is not called claimed by other playersthe turn continues to the next player on the right.
The next player draws a tile from the wall.
The tile is taken from where the breaking of the walls was left off.
When a player draws a tile from the wall, she takes the top tile if the next tile in the stack is two tiles high, otherwise, she takes the bottom tile.
The player either decides to discard the drawn tile or to place it in her hand and then discard another tile from her hand.
The name of the discarded tile is announced and placed face up in the center of the table.
Caution must be used here since each tile you discard is seen by the other players and it won't be long before they figure out what kind of hand you are trying to build.
If the discarded tile is not called, the turn continues to the next player on the right.
The sequence of drawing, discarding, and continuing turns is repeated unless interrupted by a call.
If a player calls to take a discarded tile and it does not result in mahjong, the combination it completes must be exposed face up on top of their rack for everyone to see and cannot be changed for the rest of the game.
The player then discards a tile and if it isn't called by another player, the turns continue with the player to the right.
Note that some players may have their turns skipped when a tile is called.
Note: When aiming for a concealed hand a hand marked with a " C" next to its value on the scorecardall of the tiles in your hand must be drawn from the wall.
None of them may be called tiles except for the last tile which would allow you to declare Mahjong.
Joker Rules Jokers can substitute any tile in a pung, kong, quint or sextet combination.
They may not be used to complete a pair or single tiles in a hand.
Multiple matching tiles may be exchanged for multiple exposed jokers.
After exchanging for a joker, it is not necessary to expose tiles if that joker creates a combination in your hand.
Jokers exposed in dead hands hands that are out of the game due to violating rulesamerican mahjong set games be exchanged.
Ending The Game The game ends when either someone declares " mahjong" or when there are no more tiles in the wall to be drawn.
Mahjong When a 14th tile drawn from the wall or called from a discard completes a hand on the score card, a mahjong is created.
The player then declares "Mahjong" and wins the game.
The payout to the winner is based on the value of the hand and how the mahjong was created: TYPE OF MAHJONG PAYOUT Mahjong made off a discard.
Discarder pays the winner double the value of the hand.
All other players pay single value.
Mahjong made off a draw from the wall.
Each player pays double the value of the hand.
Mahjong made off a discard, contains no jokers, and is not from the Singles and Pairs category.
Discarder pays the winner four times the value of the hand.
All other players pay double value.
Mahjong made off a draw from the wall, contains no jokers, and is not from the Singles and Pairs category.
Each player pays four times the value of the hand.
Draw If link has not been called and all the tiles have been drawn from the wall and the last discard has been made then the game ends in a draw.
No payouts are made.
After The First Game Now that the first game is complete, the position of East dealer moves to the person on their right.
After each game, the position of East continues to move counter-clockwise.
The process of shuffling the tiles, rebuilding the walls, and dealing is repeated until the games end.
Additional Rules Occasionally mistakes are made such as erroneous discards, incorrect exposures, or calling mahjong incorrectly.
In such cases there may be penalties.
Tile cannot be taken back.
A tile has been announced incorrectly.
Tile cannot be claimed.
A tile is called but no exposure has been made.
The call may be retracted.
An incorrect exposure has been made.
The exposure may be corrected prior to discarding.
A player has too few or too many tiles.
The player's hand is dead out of the game but will pay the winner just like all the other players at the end of the game.
Three american mahjong set games have too few or too many tiles.
The game is replayed.
A player's hand is discovered by another to be impossible, based on the tiles exposed on their rack.
The player's hand is dead.
Mahjong is declared in error but the hand has not been exposed.
No penalty and the game continues.
Mahjong is declared in error and the hand is exposed.
The player's hand is dead.
The player pays the winner of the game.
MahJonggMentor was created for all levels of Mah Jongg players: beginner, intermediate and advanced.
© 2019 Yellow Mountain Imports, Inc.

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American Mahjong (aka Mah Jongg, Mahjongg) The sets listed here come with 166 tiles for American style mahjong play Learn How to Play American Mahjong


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Sets. Shop for Mahjong Sets Here you can find the more traditional Mahjong set with tiles made out of bone or ivory, or bamboo and bone. They usually support the traditional Chinese Mahjong game and would not contain joker tiles.


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Mahjong Game Rules - How to Play American Mahjong
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Mahjong Game Rules - How to Play American Mahjong
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Complete set weighs 9 lbs Mahjongg, Mah-Jongg, Mah Jongg, Majiang Product - Chinese Numbered Large Acrylic Tiles Mahjong Set 144 Green Tiles 1.
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Mahjong game set with soft case. What makes this Mahjong board game unique? A full Western/American version of Mahjong with 4 racks and convenient pushers, too, in a wonderful burgundy, moisture resistant, soft fabric carrying bag. This set has 166 durable all white polystone tile, which includes 2 extra jokers and 4 blank tile.


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Mahjong Game Rules - How to Play American Mahjong
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Mahjong Game Rules - How to Play American Mahjong
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American Mahjong – How to Play, Rules, Scoring & Strategy
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American Mahjong Genre Tile-based game Tiles 152 Players 4 Randomness Balanced Skill s Adaptive strategies, memory Origin United States of America American Mahjong, sometimes called Mah Jongg, is an offshoot of the traditional Chinese game of Mahjong.
In the 1920s, Joseph Park imported Mahjong sets into the US, and Americanized the classic ruleset with tailored modifications.
These rules went on to be the American standard for decades to come, even resulting in the formation of the National Mah Jongg League NMJL.
Now, American Mahjong is played in households and tournaments across the globe, even having a cult following in certain provinces of China.
How to play American Mahjong?
more info Mahjong is a 4-player game.
All modifications to the rules of classic Mahjong seek to streamline the more complicated parts of Mahjong, resulting in a more fast-paced game.
American Mahjong is a game for 4 players, seated around a square table.
Most American Mahjong sets have a number on a corner of the suited tiles for simplicity.
The Wind and Dragon tiles do not have ranks.
The Flower american mahjong set games Season tiles are the only tiles without duplicates in the set, and illustrate one of the 4 seasons or the 4 gentlemanly flowers from classic Chinese literature.
Finally, the Joker tiles are the most distinct difference in American Mahjong.
The jokers act similarly to how they work in Poker, and can act as a substitute for any american mahjong set games tile in Pungs 3 identical tilesKongs 4 identical tilesQuints 5 identical tiles and Sextets 6 identical tiles.
The Pre-game The preliminary stages of the game involve the preparation of the board and determination of turn order.
Each wall is placed in front of the building player.
The player then breaks the wall by taking 4 tiles 2 stacks from the broken end of the wall.
The Charleston Before the actual gameplay commences, American Mahjong includes a mulligan stage known as The Charleston.
This compulsory stage offers players the opportunity to swap tiles with the other players.
The Charleston can be repeated a second time if all players agree, and proceeds like the First Charleston, but in reverse order.
The game https://ivkinawp.ru/american/american-original-slot-machine-online-free.html Mahjong now begins.
The Goal In American Mahjong, the goal is to assemble a winning hand as listed in the score book.
These winning hands generally consist of combinations of sets, each consisting of 2 or more matching identical tiles.
The accepted sets are listed below: Winning Hands American Mahjong Set Description Pair 2 identical tiles Pung 3 identical tiles Kong 4 identical tiles Quint 5 identical tiles, using Jokers Sextet 6 identical tiles, using Jokers The Turns East commences the game by discarding a tile, and the turn then passes to the next player in anticlockwise order.
The next player click the following article draws a card from the wall, continuing where the wall break left off.
This turn sequence repeats unless a player claims a discarded tile with a call.
A player may call a discarded tile if it can be used to complete american mahjong set games Pung, Kong, Quint, Sextet or any other combination of an exposed hand.
Exposed hands are hands that include sets that have been revealed.
Due to the nature of calling in American Mahjong, a player must reveal the set completed with the claimed tile, exposing part of their hand.
Calls can also be used to win by completing a winning hand.
The turn then passes to the calling player, skipping other players that may have had a turn.
Once a set is revealed, those tiles cannot be changed or discarded for the remainder of the game, except for replacing jokers.
The Joker tiles can be used in place of any tile in a Pung, Kong, Quint or Sextet combinations.
Managing Jokers is key in winning a game of American Mahjong.
Ending The game ends when a player calls Mahjong after assembling a winning hand.
Since winning hands consist of 14 tiles, that means one can only win at the start of their turn during the draw or claiming discards.
In the case where all tiles have been drawn from the wall, once the final discard is made without a winning claim, the game ends in a draw.
On the next game, click player Winds and turn order rotate anticlockwise.
Rules The American Mahjong Rules follow those set by the National Mah Jong League.
The main rules cover winning hands and call priority.
There are also specific rulings with regards to mistakes made during play.
Winning Hands American Mahjong winning hands are updated annually and published by the National Online games racing Jongg League.
Penalties When mistakes are made during the game, there are specific rulings for penalties.
However, the player still american mahjong set games to pay the winner.
Scoring American Mahjong scoring is done american mahjong set games on the American Mahjong score cards.
Certain hands are granted higher score values, and hence receive more during the payout after winning.
Furthermore, depending on the conditions of the win, the losing players may need to pay double or even four times the value of the hand.
Hands American Mahjong hands depend on the current NMJL scoring standards and is updated annually.
One of the standards list of all winning hands is included in the External Links section of the guide.
As a quick introduction, a few example winning hands from the 7 main hand-types are shown below: Year understand game plan american football magnificent — based on the current year: Figure 1.
Year hands All tiles are of rank 2, 1 and 8.
The White Dragon tile acts as the 0.
Even number hands All tiles are even numbered 2, american mahjong set games, 6, 8 or from Honor racing 2 games online american />Seven hands — based on multiplication and addition of certain numbers: Figure 3.
Seven hands The 1 and 6 tiles add up to 7, and the remaining tiles are numbered 7.
Quint hands — based on quints which require Joker tiles: Figure 4.
Quint hands Contains 2 quints, one pung and two singles.
Consecutive hands — consists of combinations of consecutive numbers regardless of suit: Figure 5.
Consecutive hands Valid regardless of suit, but cannot wrap around the terminal tiles rank 1 and 9.
Odd number hands — based on odd numbers in suits: Figure 6.
Odd number hands All tiles are odd numbered 1, 3, 5, 7, 9 or from Honor tiles.
Wind hands — based on the Wind and Dragon combinations: Figure 7.
Wind hands All tiles are from the Wind or Dragon tile groups.
Flower and Seasons are also accepted.
Singles and pairs — specific hard-to-assemble hands that do not allow use of Jokers: Figure 9.
Singles and pairs All tiles are pairs, with the final pair completed with a called discard.
Once the game begins, you can only replace a single tile per turn.
Since Joker tiles can substitute any tile, do not hesitate to break up your pungs or quints to use the Joker for another set.
One your hand is exposed, you cannot re-conceal it.
You have a smaller selection of tiles to discard and you lock yourself out of many concealed-only winning hands.
Due to the unique properties of the Joker tiles, American Mahjong cannot be played with Chinese or Japanese Mahjong sets.
The alternative is to use an American Mahjong simulator, which are freely available online.
A popular simulator is linked in the External Links section of the guide.
How to play American Mahjong with 3 players?
American Mahjong was designed to be played by 4 players.
However, the rules are adaptable to be played with any player count from 2 onwards.
It should be noted that games might be longer or shorter based on the player count.
Are there alternate rulesets in American Mahjong?
Due to the rapidly changing official ruleset, many players play with older, outdated rulesets.
Some players also prefer the special poker-Mahjong hybrid that uses the poker cards on the tiles.
This has found success in casinos across the world.
What is the difference between American and Chinese Mahjong?
Chinese Mahjong does not use the Joker tiles, and allows for the formation of the chow combination, which are straights of 3 tiles.
Also, Chinese Mahjong involves a more elaborate pre-game to determine the turn order and tends towards longer games.
Cool Old Games is a collection of guides on rules and strategies for traditional games.

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American mahjong utilizes racks, jokers, "Hands and Rules" score cards and has several distinct gameplay mechanics.
Although an American mahjong set can be used to play Chinese Mahjong, the rules that follow are for the American game.
Mahjong is always played with four players seated around a table.
Tiles are shuffled, die are cast, and https://ivkinawp.ru/american/online-games-american-racing.html involving the allocation of tiles and then the exchange of tiles begin.
The first person to match a hand of 14 tiles and thus "call mahjong" ends the game, whereupon tiles are scored and a winner is declared.
The excitement of mahjong lies in the decisions that you will constantly have to make.
Is it preferable to discard a tile and thus gain an advantage, or would it be more prudent to stay with a decent hand?
There is the exhilaration of winning a hand as well as regret at not having been bold enough to have made a different choice.
Like poker, you will learn a lot about your opponents as you play mahjong and adjust your strategy according to their strengths and weaknesses.
The 152 tiles are divided into four groups with their subgroups: 1.
click here 4 of each 2.
HONORS 28 tiles Winds 16 tiles - 4 East wind, 4 South wind, 4 West wind, 4 North wind Dragons 12 tiles - 4 white dragons "Soap", 4 Green dragons, 4 red dragons.
The white dragon tile on the left is check this out known as " Soap".
Soaps can be used as zeroes when putting together certain hands.
FLOWERS and SEASONS 8 tiles - 1 of each 4.
JOKERS or Wild Tiles 8 tiles - all identical Jokers can substitute for any tile in a Pung 3 identical tilesKong 4 identical tilesQuint 5 identical tiles or Sextet 6 identical tiles.
They cannot be used to substitute a tile in a Pair 2 identical tiles or any single tile.
Dice Two dice are used to determine the dealer East as well as to determine where to break the wall explained later.
Score Cards Scoring is determined by a list of hands determined by the NML.
These score cards are published by the NML and updated annually.
Each player keeps a card as reference for building hands and creating strategy.
Wind Indicators Wind indicators come in different variations and are used to display the current wind the player who starts off the round.
The wind indicator is optional and not required for gameplay.
It is also referred to as a better and is alternately used by a fifth person to place bets on which player will win.
You can assign whatever point or monetary value you want to them and distribute in whatever quantity you want.
Racks are assigned to each player to hold their hand of tiles.
Alternately, you can line the tiles up on the table in front of you.
Pushers are "arms" that attach to each person's rack.
They are very helpful when it's time to bring your portion of the wall to the center of the table for playing.
Using a pusher also prevents you from accidentally exposing your hand while bringing your wall forward.
Starting The Game A.
Place one rack and attached pusher, optional in front of each player.
All 152 tiles are placed faced down in the center of the table and shuffled by all players.
Each player builds a wall game american zz video developer tiles two tiles high in front of her rack as shown in the diagram below using all 152 tiles.
Each wall consists of two rows of 19 tiles.
Determining Who is East.
Each player roles the dice in turn.
The player with the highest number becomes East dealer.
The player to her right is South, followed by West and then North.
East rolls the dice and then counts off the resulting number from the stack of tiles in front of her, from right to left, and breaks the wall.
For example, if East rolls an eight, East will separate eight groups of american doll dress up tiles from the right end of the wall.
Then, East takes the following four tiles two from the top row and two from the bottom row.
Moving counter-clockwise, each player article source takes turns where the dealer left off, taking four tiles two from the top and two from the bottom for herself.
The process continues until each player has 12 tiles.
When all players have 12 tiles, East the dealer takes two additional tiles - the first and third tile from the top row as shown below.
This gives her 14 tiles.
Moving counter-clockwise, the other players take one tile from the end as shown belowgiving each of them a total of 13 tiles.
Picking a Hand Now the strategizing begins.
Each player arranges the tiles on her rack in a logical order so she can start to realize her goal of putting together her mahjong hand.
The goal of mahjong is to match your tiles exactly with a hand from the score card.
How To Read The Score Card The hands on a score card are represented in numbers or letters in either red, blue, or green.
The colors are not specific to any one suit, and different colors simply mean different suits have to be used.
Flowers and zeroes are not considered to be part of any suit and will always be blue.
In such case 2's, 0's, and 1's would be used.
White dragons are always used as zeros.
Change-up This section varies Quints Hands that have at least one quint 5 indentical tiles where at least one of which is a Joker.
Consecutive Runs Patterns of consecutive numbers.
Winds-Dragons Patterns requiring wind and dragon tiles.
Singles and Pairs Patterns with single and paired tiles.
Each hand is grouped into several different combinations.
Some combinations contain non-matching tiles, but most generally have two or more matching identical tiles.
These are known as: Pair Two identical tiles.
Pung Three identical tiles.
Kong Four identical tiles.
Quint Five identical tiles, american gangstar game english version the use of Jokers.
Sextet Six identical tiles, with the use of Jokers.
Next to each hand is the value of the hand for scoring or gambling purposes.
Next to the hand is an 'X' or a 'C' indicating whether that hand is exposed or concealed explained later : X Exposed C Concealed The Charleston Before actual play starts, it's time for The Charleston.
The Charleston is a ritual unique to American mahjong with roots to its beginnings in the early 1920's.
It is an exchange of tiles that gives each player a chance to improve her hand by passing unwanted tiles face down to other players.
The player is allowed to ' blind pass' up to three tiles.
A blind pass is taking the tiles received and passing them without looking at them.
The Charleston may proceed a second time if all the players agree.
The second Charleston proceeds in the good game theory scientific american state sequence: 1 Each player passes 3 unwanted tiles to the player to her left.
The player may blind pass these tiles.
At the end of the second Charleston, a player may make an american mahjong set games ' courtesy pass'.
The player may agree with the player across from her to exchange up to three tiles.
No jokers may be passed during the Charleston and courtesy pass.
During the Charleston you may want to change the hand you are aiming for.
As tiles are exchanged you may discover another hand might be more ideal than the original one you had in mind.
Gameplay The goal of each player is to win the game by being the first person to declare " Mahjong" by correctly creating a hand that exactly matches a hand on the score card.
Drawing and discarding tiles Now the excitement begins as each player tries to improve her hand.
Since East has 14 tiles, she starts the game by discarding a tile.
If the discarded tile is not called claimed by other playersthe turn continues to the next player on the right.
The next player draws a tile from the wall.
The tile is taken from where the breaking of the walls was left off.
When a player draws a tile from the wall, she takes the top tile if the next tile in the stack is two tiles high, otherwise, she takes the bottom tile.
The player either decides to discard the drawn tile or to place it in her hand and then discard another tile from her hand.
The name of the discarded tile is announced and placed face up in the center of the table.
Caution must be used here since each tile you discard is seen by the other players and it won't be long before they figure out what kind of hand you are trying to build.
If the discarded tile is not called, the turn continues to the next player on the right.
The sequence of drawing, discarding, and continuing turns is repeated unless interrupted by a call.
Calling Tiles The most recent discard may be called by any player if the tile completes a pung, kong, quint, sextet, or another combination of an exposed hand a hand marked with " X" next to its value on the score card.
If a player calls to take a discarded tile and it does not result in mahjong, the combination it completes must be exposed face up on top of their rack for everyone to see and cannot be changed for the rest of the game.
The player then discards a tile and if it isn't called by another player, the turns continue with the player to american mahjong set games right.
Note that some players may have their turns skipped when a tile is called.
Note: When aiming for a concealed hand a hand marked with a " C" next to its value on the scorecardall of the tiles in your hand must be drawn from the wall.
None of them may be called tiles except for the last tile which would allow you to declare Mahjong.
Joker Rules Jokers can substitute any tile in a pung, kong, quint or sextet combination.
They may not be used to complete a pair or single tiles in a hand.
Multiple matching tiles may be exchanged for multiple exposed jokers.
After exchanging for a joker, it is not necessary to expose tiles if that joker creates a combination in your hand.
Jokers exposed in dead hands american mahjong set games that are out of the game due to violating rulesmay be exchanged.
Ending The Game The game ends when either someone declares " mahjong" or when there are no more tiles in the wall to be drawn.
Mahjong When a 14th tile drawn from the wall or called from a discard completes a hand on the score card, a mahjong is created.
The player then declares "Mahjong" and wins the game.
The payout to the winner is based on the value of the hand and how the mahjong was created: TYPE OF MAHJONG PAYOUT Mahjong made off a discard.
Discarder pays the winner double the value of the hand.
All other players pay single value.
Mahjong made off a draw from the wall.
Each player pays double the value of the hand.
Mahjong made off a discard, american mahjong set games no jokers, and is not from the Singles and Pairs category.
Discarder pays the winner four times the value of the hand.
All other players pay double value.
Mahjong made off a draw from the wall, contains no jokers, and is not from the Singles and American mahjong set games category.
Each player pays four times the value of the hand.
Draw If mahjong has not been called and all the tiles have been drawn from the wall and the last discard has been made then the game ends in a draw.
No payouts are made.
After The First Game Now that the first game is complete, the position of American mahjong set games dealer moves to the person on their right.
After each game, the position of East continues to move counter-clockwise.
The process of shuffling the tiles, rebuilding the walls, and dealing is repeated until the games end.
Additional Rules Occasionally mistakes are made such as erroneous discards, incorrect exposures, or calling mahjong incorrectly.
In such cases there may be penalties.
Below are general guidelines regarding errors: ERROR PENALTY An accidentally discarded tile has touched the table or been announced.
Tile cannot be taken back.
A tile has been announced incorrectly.
Tile cannot be claimed.
A tile is called but no exposure has been made.
The call may be retracted.
An incorrect exposure has been made.
The exposure may be corrected prior to discarding.
A player has too few or too many tiles.
The player's hand is dead out of the game but will pay the winner just like all the other players at the end of the game.
Three players have too few or too many tiles.
The game is replayed.
A player's hand is discovered by another to be impossible, based on the tiles exposed on their rack.
The player's hand is dead.
Mahjong is declared in error but the hand has not been exposed.
No penalty and the game continues.
Mahjong is declared in error and the hand is exposed.
The player's hand is dead.
The player pays the winner of the game.
MahJonggMentor was created for all levels of Mah Jongg players: beginner, intermediate and advanced.
© 2019 Yellow Mountain Imports, Inc.

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Mahjong Game Rules - How to Play American Mahjong
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Mahjong Game Rules - How to Play American Mahjong
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